![]() ![]() I would combine them to make one single body and then Create-Thicken to your desired thickness. If you want to have fabric appearance also inside then you need to convert these surfaces to solid. Once everything looks fine you can then apply appearance to the bodies. This can be done with the Patch workspace (command Modify-Reverse normal). ![]() I noticed in your box example the faces are inverted (normal is looking inside) so you need to reverse normal for each face. Once you have the objects, in your case they are converted to surfaces (if it was a closed object it would be converted to a solid). No issue for the box example but it could be an issue for other projects you have (there are several mesh tools and you can also try to reduce mesh to lower the number of triangles). Just right click on each mesh body and you can see the menu option.įor the box there is no issue, but usually when there are more than 10.000 to 15.000 triangles the application complaints and more than this it doesn't even let you convert it. Once this is done you can use the function "Mesh to BRep" that creates a solid from your mesh (and then you can apply an appearance for the Fabric). There's an option "do not capture Design History". ![]() You can do this if you select the top element of the object tree (filename component) and then right click. ![]() Hi, to convert a Mesh to a body, you need to first disable "Capture Design History". The forum won't allow me to upload the OBJ file, I've uploaded it here. Is there a simple way to achieve this? I truly appreciate any help anyone can offer. I really need to be able to import these OBJ files and make them look like fabric. Then, if I share the link, the shared version looks even worse than the flat shaded as opposed to the smooth shaded version in F360. I also tried patching it, but patch won't even recognize the edges when I go to patch. No matter what I do, the triangles remain and I can't apply appearance. I have gone through a bunch of tutorials and posts here, and I also installed Meshmixer, which I haven't figured out yet. I want to be able to convert the faces into bodies so I can apply a fabric appearance. The project is attached here, and so is the original OBJ. Here, the example I am using is simply a 5 sided box, representing a fabric like material glued or sewn together on the edges. The premier publication of maker projects, skill-building tutorials, in-depth reviews, and inspirational stories, accessible by all ages and skill ranges.I am pretty new to F360, and even newer to mesh objects.A celebration of the Maker Movement, a family-friendly showcase of invention and creativity that gathers together tech enthusiasts, crafters, educators across the globe.A smart collection of books, magazines, electronics kits, robots, microcontrollers, tools, supplies, and more curated by us, the people behind Make: and the Maker Faire.Maker-written books designed to inform and delight! Topics such as microcontrollers including Arduino and Raspberry Pi, Drones and 3D Printing, and more.Maker Campus is a place to connect, learn, and make together.Subscribe to the premier DIY magazine todayĬommunity access, print, and digital Magazine, and moreĭaily Projects to Inspire the Joy of Makingĭeals and Steals for the Maker on Your Nice List Skill builder, project tutorials, and more On Maker Campus facilitated by makers but for everyone Get hands-on with kits, books, and more from the Maker Shed A project collaboration and documentation platform.Membership connects and supports the people and projects that shape our future and supports the learning initiatives for the next generation of makers.A free program that lights children’s creative fires and allows them to explore projects in areas such as arts & crafts, science & engineering, design, and technology.įind enriching and interactive events, classes, workshops, and more. Read articles from the magazine right here on Make. Don’t have a subscription yet? Get one today. On the cover: NASA’s JPL is using VR tech to create the next Mars rover. Software is a key piece of digital fabrication. Numerous programs exist that let you design digital models, and others convert those models into commands for your specific machine, allowing it to produce physical builds. FUSION 360 CONVERT MESH TO SOLID SOFTWAREĪutodesk’s Fusion 360 has become one of the go-to software options for makers that offers both of these elements. ![]()
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